← Back to LeaderboardInfo
Queueing
- Rank Queue is open to everyone, no placement requirement — every match moves your MMR and band.
- Join with /q (or /queue), leave with /l (or /leave).
- Once a queue fills to 6 players, everyone in that match is locked out of queueing until the match is reported.
- Right after a pop, vote for the match length — Best of 3, 5, or 7 — before the Balanced/Captains vote. A shorter series moves your MMR less (Best of 3 = 0.6x), a longer one moves it more (Best of 7 = 1.4x); Best of 5 is the normal rate.
- After a pop, vote for Balanced teams or a Captains draft. Set a default with /vote-defaultso you don't have to vote every time.
- Once teams are set, there's a short cooldown before /report is accepted — long enough that the series could plausibly have actually finished: 10 minutes for Best of 3, 15 for Best of 5, and 20 for Best of 7.
- Didn't get reported? A match auto-cancels after 2 hours with no MMR change. You can also vote it away early with /cancel (4 of 6 players) — the way to deal with an AFK teammate.
Win Streaks
- Win 3 Rank Queue games in a row and you get a 🔥 next to your name — in bot messages and on the Main Leaderboard.
- From that 3rd win onward, each extra win in the streak adds a small bonus on top of your normal MMR gain — the longer the streak, the bigger the bonus (it caps out on longer streaks).
- Reach a 5+ game streak and the bot posts a public shoutout for it.
- A single loss resets your streak to zero — bonus included.
- Lose 3 Rank Queue games in a row and you get a 🥶 next to your name instead — same bot messages and Main Leaderboard treatment as the fire streak, but purely visual with no effect on MMR.
Bonuses
- Bonus Range runs from Saturday through Sunday — Rank Queue MMR gains and losses are boosted by +50% the whole time.
- The window starts at midnight Pacific time on the first day and ends at midnight Pacific time the day after the final day.
- What matters is when your match pops(fills to 6/6) — if that happens inside the window, you keep the bonus even if you don't report until after it closes.
- The win-streak bonus above stacks with the Bonus Range.
Bands
- Four skill bands, low to high: Iron → Garnet → Emerald → Sapphire, split by fixed MMR thresholds: Iron (under 800 MMR), Garnet (800+ MMR), Emerald (1000+ MMR), Sapphire (1250+ MMR).
- Prism is the top rank: anyone at 1400+ MMR holds it — no game minimum and no limit on how many players can have it at once.
- Your band is based on your own MMR alone, updated daily and also right after your own matches.
- You can queue Rank Queue immediately, but you'll need to play 3 Rank Queue gamesbefore you're assigned a real band — until then you show as unranked.
- Promotions and demotionsboth happen the moment your standing crosses a band's cutoff.