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Info

Queueing

  • Rank Queue is open to everyone, no placement requirement — every match moves your MMR and band.
  • Join with /q (or /queue), leave with /l (or /leave).
  • Once a queue fills to 6 players, everyone in that match is locked out of queueing until the match is reported.
  • Right after a pop, vote for the match length — Best of 3, 5, or 7 — before the Balanced/Captains vote. A shorter series moves your MMR less (Best of 3 = 0.6x), a longer one moves it more (Best of 7 = 1.4x); Best of 5 is the normal rate.
  • After a pop, vote for Balanced teams or a Captains draft. Set a default with /vote-defaultso you don't have to vote every time.
  • Once teams are set, there's a short cooldown before /report is accepted — long enough that the series could plausibly have actually finished: 10 minutes for Best of 3, 15 for Best of 5, and 20 for Best of 7.
  • Didn't get reported? A match auto-cancels after 2 hours with no MMR change. You can also vote it away early with /cancel (4 of 6 players) — the way to deal with an AFK teammate.

Win Streaks

  • Win 3 Rank Queue games in a row and you get a 🔥 next to your name — in bot messages and on the Main Leaderboard.
  • From that 3rd win onward, each extra win in the streak adds a small bonus on top of your normal MMR gain — the longer the streak, the bigger the bonus (it caps out on longer streaks).
  • Reach a 5+ game streak and the bot posts a public shoutout for it.
  • A single loss resets your streak to zero — bonus included.
  • Lose 3 Rank Queue games in a row and you get a 🥶 next to your name instead — same bot messages and Main Leaderboard treatment as the fire streak, but purely visual with no effect on MMR.

Bonuses

  • Bonus Range runs from Saturday through Sunday — Rank Queue MMR gains and losses are boosted by +50% the whole time.
  • The window starts at midnight Pacific time on the first day and ends at midnight Pacific time the day after the final day.
  • What matters is when your match pops(fills to 6/6) — if that happens inside the window, you keep the bonus even if you don't report until after it closes.
  • The win-streak bonus above stacks with the Bonus Range.

Bands

  • Four skill bands, low to high: Iron → Garnet → Emerald → Sapphire, split by fixed MMR thresholds: Iron (under 800 MMR), Garnet (800+ MMR), Emerald (1000+ MMR), Sapphire (1250+ MMR).
  • Prism is the top rank: anyone at 1400+ MMR holds it — no game minimum and no limit on how many players can have it at once.
  • Your band is based on your own MMR alone, updated daily and also right after your own matches.
  • You can queue Rank Queue immediately, but you'll need to play 3 Rank Queue gamesbefore you're assigned a real band — until then you show as unranked.
  • Promotions and demotionsboth happen the moment your standing crosses a band's cutoff.
  • Iron
    Iron
    Under 800 MMR
  • Garnet
    Garnet
    800+ MMR
  • Emerald
    Emerald
    1000+ MMR
  • Sapphire
    Sapphire
    1250+ MMR
  • Prism
    Prism
    1400+ MMR